![]() Flip them over to reduce their defense to zero.Ĥ6. Bulky Bob-omb, Poison Pokey, with 8 HP and 4 attack, and Spiky Parabuzzy, with 5 HP, 3 attack and 4 defense. ![]() Flip them over to drop their defense to zero.Ĥ2. 4 Dark Paratroopas, with 8 HP, 4 attack, and 2 defense. Flip them to drop their defense to zero.Ĥ1. Dark Koopa, 2 Parabuzzies, with 8 HP, 4 attack, 2 defense. 2 Spiky Gloombas, with 7HP and 4 attack, and 2 Boosģ1. I will list the battles I experienced so you can get an idea of what kind of enemies to expect. When you level up, you should increase your BP to accommodate your new badges. The Zap Tap badge prevents enemies like Swoopers, Fuzzies, and Bandits from stealing stuff and leaching HP or FP. Use them wisely, but check the floor you're on first so you don't skip chests on the floors that are multiples of 10. Bring some Life Shrooms and keep your partners healed, so they won't use them up. Equip the Lucky Badges and the Zap Tap badge when you get them. Pay them some coins and they can move you either 2 or 5 floors below, or to the exit. There are also Punies on the floors called Movers. Later on, you'll have to manage all of these very well to survive. If you need to heal early on in the pit, use Star Power, such as Sweet Treat and Sweet Feast, as Star Power is easy to recover. Use as few items, FP, and Star Power as possible in the early battles. Here are some strategies and tips: Get the First Strike as much as possible. I also had 3 Power Punches in my inventory. I had the following badges equipped: Multibounce, Power Bounce, Fire Drive, HP Plus x2, FP Plus, Power Plus, Damage Dodge, Close Call, Pretty Lucky (stolen from an enemy), Lucky Start, Happy Heart, Happy Flower, Pity Flower, Spike Shield, Zap Tap, and Power Plus P. The farther you go into the dungeon, the more expensive the items get, to the point they border on usurious.Īt the start of my successful run, my stats were as follows: Level 24, 35 HP (with badges), 30 FP (with badges), 51 BP. His list of items will never change, and you can buy as many items as you can afford/ carry. Every 10 floors, you'll find a large chest with a badge. ![]() You'll also want to bring a good stash of items, such as Maple Supers and Thunder Rages, but keep some space in your inventory to steal items from enemies and get some from the audience. Save your game, so you can keep the experience and badges that you can get ever 10 floors (except floor 100) and from some of the enemies. If things are looking bleak, leave the pit and regroup. Don't bother equipping the First Strike badge, as it doesn't work here. The first 40 or 50 floors seem like a warm-up: the enemies are ones you've faced before and you'll only get 1 Star Point from the battle. It's a series of battles numbering just under 90, but there are 100 floors to go through. Before I met Professor Frankly at the Thousand-Year Door, I decided to complete an extra challenge: the Pit of 100 Trials.
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