While it’s speed and fighter capacity is very impressive it come at the cost of weaker armour and shields which make it quite frail against other dreadnoughts turning it into a glass cannon. Have the most amount of fighters and land vehicles Have a great speed second only to the Vengeance. A big blind spot on it’s aft which make it vulnerable to any aft ambush from other dreadnoughts. Most of it’s turrets are normal ones so it have limited firing arcs. Have good amount of fighters but not when compare to the Viscount and executor. Have some of the most versatile weapons layout that can deal with any ships it encounters and have the most cannons out of any dreadnoughts. Have the weakest but most reliable superlaser it have. It is the second slowest ship only faster than the Eclipse at least around 2000g. Have a lot of fighters up to around 100 wings second only to the Executor’s fighter capacity. Have some of the most versatile weapons layout that can deal with any ships it encounters, are all ball turrets which give it one of the if not the best firing arcs and it’s main batteries are the strongest among dreadnoughts which range in 1+ Petatons per shot (the same turrets use on the Inexpugnable-class Command Ship but as single ball turrets). Have the strongest shields of all dreadnoughts and the second toughest amour second only to the Eclipse. Here is my list on how good or bad they are from top tier to bottom tier: Weapon’s placements so it can have the best firing arcs (Unless it is a ball turret which is the superior to the normal turret expect costs.) and the amount of weapons. The utilities it can carry like sensor devices, communications between ship-to-ship, EW and gravity well generators. Also you get stronger deflector shields.) (The bigger it is you can have more options with either placing more cannons or placing lesser but more powerful cannons or both is possible. So I was thinking about making my tier list on the Star Dreadnoughts, which based on how well they do on their Dreadnought role (Games, writer fiats and aesthetic opinions do not count) examples: What the essential guide to warefare did was taking REALITY (of all things) and tried to push it onto SW, wich failed. There are already data on ALL SW ships (the prominent ones at least) showing that an ISD II carries not only turbolaser and ion canons with her, but also concussion missles AND lasers en mass. What the failnon shows us is not what the actual ships where like too. Even Squadrons is waaaaay off of what it actualy takes to beat one (or do you think its easy in x wing alliance to actualy fight ONE isd WITHOUT her fighters? Nope, you will run out of ammo prior to you dealing the kill blow to ONE of those shields). Otherwise a flight of 4 Xwings would wipe out ISD’s left and right. Weeeeel, it aint a flaw, its already shown that those things are hard to destroy (what we see in ROTJ was AFTER the whole fleet bombarded the Executor, so the shields protecting where offline for a short while thus the awings could actualy destroy the bridge deflectorshield dome (and remember, if it would not have ben for the rebellion luring the fleet OVER the deathstar II, then the executor would have recovered from that AND continued to fight (she has more than one controll center on her).
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